// Change a sprite's x position by a given amount
self.x += 10;
// Change a sprite's y position by a given amount
self.y += 10;
// Get the current direction the sprite is pointing in degrees
self.direction;
// Glide to a specified (x, y) coordinate over a specified duration in seconds
self.glide(1, 0, 1);
// Set the sprite's position to the specified (x, y) coordinates immediately
self.goTo(0, 0);
// Go to the position of another specified sprite or the mouse pointer
self.goTowards(self);
// Move a sprite by 10 steps
self.move(10);
// Point the sprite in a specified direction in degrees (0 is up, 90 is right)
self.pointInDirection(90);
// Point the sprite towards a specified (x, y) coordinate
self.pointTo(30, 30);
// Point the sprite towards another specified sprite or the mouse pointer
self.pointTowards(self);
// Set the sprite's rotation style (e.g. all around, left-right, or dont rotate)
self.setRotationStyle("all around");
// Set the sprite's x position to the specified value
self.x = 10;
// Set the sprite's y position to the specified value
self.y = 10;
// Turn the sprite counter-clockwise by the given number of degrees
self.turnLeft(15);
// Turn the sprite clockwise by the given number of degrees
self.turnRight(15);
// Get the current x position of the sprite
self.x;
// Get the current y position of the sprite
self.y;